Drop. Merge. Chain. Travel.
A physics puzzle: drop glass pieces so that two alike touch and become the next one up, from a tiny Mote all the way to the Singularity.
- 500 levels
- 10 worlds
- 80 puzzles
- A Daily every day
For iPhone. Plays offline, no account. Contains ads and optional in-app purchases.
Tap the board – try it yourself
Eleven pieces. One way up.
Each piece has its own colour, sign and size, so you tell them apart without colour too. Two alike make the next one.
Mote
Spark
Ember
Pulse
Orb
Core
Flare
Nova
Quasar
Eclipse
Singularity
The physics plays fair
Our own engine behaves the same every time: the same drop gives the same result. You aim every drop, so skill decides. Line up a merge, set off a chain, watch the combo climb.
- Its own engine, at a fixed 120 Hz
- Chains and combos raise your score
- A piece that stays above the dashed line ends the run

A journey through 10 worlds
500 levels, from the Morning Garden to the Observatory. Every level has a clear goal, and many boards change: anchors, gates, shelves and reshaped containers. Every level can be won without buying anything.
Morning Garden
Sun Coast
Dune Sea
Frost Peaks
Coral Deep
Crystal Caves
Cinder Mountain
Night Market
Cloud Town
Observatory


Beyond the Journey
The Daily
One twist a day, the same for everyone, with a ladder of goals and a 7-day calendar.

The Arena
Classic, SURGE and STORM. No lives, no boosters, just you. Game Center leaderboards, friends, and challenges on iOS 26.

80 puzzles
Set boards in 10 themed packs, the hand dealt face-up, two to four drops. Solved, not played.

Ways to play
Journey
500 levels with goals. Lives and boosters live here.
Classic
Endless. Chase your record.
SURGE
Merging feeds the clock.
STORM
The pieces fall on their own – you steer.
Daily
One board for the whole world, every day.
Puzzles
Two to four drops. Solved, not played.


Offline, no account
Play anywhere. There is nothing to sign up for.
Ads with limits
Never during play, none between rounds of the Daily and Puzzles, and a video only when you tap for it.
Yours to win
Optional in-app purchases. Every level can be won without them.
Built for exactly one thought after a lost round:
“Okay. One more.”